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Cathode Rays is a game I made in five days for the first Lunarcade Factory. The theme was lines.

Features music made by Mattias Haggstrom Gerdt (anosou).

I recommend playing one of the Standalone versions.

Play it on Kongregate!

Play it here in higher resolution.

Download Windows Standalone

Download OSX Standalone

Find Mattias music.

Read more about Lunarcade.

FLUXUS is a small game I made as a technical test for a job I applied to. It was made in a little less than three days.

Features music made by Com Truise.



Try FLUXUS here.

Download OSX standalone.

Download Windows standalone.

Mirage is a demo I made as part of my education at Future Games Academy in Stockholm, Sweden. It is made in the free version of Unity3d.

We we're a team of eight which consisted of four 3d artists and four game designers. I was resposible for all of the scripting and worked a lot on the design as well. We had about six weeks to produce the game (about five actual weeks of production) before we had to present it before a jury.

In Mirage the player is tasked to control a swarm of glass through a hazardous and mysterious world. The goal of this journey is to try and piece together a mirror which has shattered. This in turn will hopefully return the world to its normal state.

Mirage was selected as a finalist in the Unity giveaway contest on the site IndieDB. It was also featured on the indiegames blog.

Featured on indiegames blog

IndieDB Unity giveaway contest finalist

Download Mirage for PC or for Mac

I made a game for the Experimental Gameplay Project of august themed "zero buttons".

Toys is a game about spatial awareness. It features twelve different toys for you to solve.

As you move each toy around and observe it from different angles the parts of it move around.

The challenge is to restore all the parts to their original position simuntaneously.

Selected for the 2011 IGF student showcase.

Featured on indiegames blog

Swedish interview regarding Toys

Interview on indiegameschannel.com

Play it in your browser!

Download Windows Standalone

Download OSX Standalone

I made Velocity as an entry for Gamma IV. Gamma is a video game exhibition which calls out for developers to make games with different limitations. The fourth iterations theme was 'One Button'.

This means every game could only use one button for its interaction (this included menus). I made a fast paced arcade racer with support for two players. Your objective is to navigate an obstacle filled course.

Visit kokoromi, the guys and gals behind Gamma

Download Velocity